Heads UP! Hockey

HOCKEY GAME 5000

Dodge skaters. Score goals. Grab bonus items. No installation, just a webcam.


WHAT IT IS

A color-tracking hockey game that runs in your browser. Students control a puck by moving a bright object (their hand, a ball, a marker, anything colorful) in front of the webcam. Goals drop from the top, skaters try to wreck them, and every 30 seconds a random bonus item appears — the Stanley Cup, a purple octopus, or a rubber chicken.

Built for Chromebooks, iPads, and phones. Works offline after the first load. No downloads, no logins for students.


HOW TO PLAY

Setup (takes 30 seconds)

  1. Open the game on the device (laptop, iPad, or phone)
  2. Tap “Start Camera” — browser asks for webcam permission, allow it
  3. Hold your tracking object (bright green ball works great, but any solid color works) in the small tracking square at top-right
  4. Tap “Pick Puck Color (Auto)” — the game samples whatever color is in that square and tracks it
  5. Move the object left/right — the puck on screen follows

That’s it. Game starts immediately.

During the game

  • Goals (the nets) drop from the top following drill patterns — alternating left-right or catch-and-recover wide-to-center movements. Score 5 points per goal.
  • Skaters appear after a 7-second warm-up. If they hit your puck, you lose a life. You start with 1 life.
  • Bonus items appear every 30 seconds (rotates randomly):
    • Stanley Cup (+50 points) — the big payoff, gold confetti explosion
    • Octopus (extra life, max 5 lives) — purple ink splatter, floating hearts
    • Rubber chicken (+30 points, squeaks) — yellow feather burst
  • Lives shown as hearts below the scoreboard. Octopus adds lives. When you lose a life, you get 2 seconds of invincibility (puck blinks with a gold ring).
  • Game over at 0 lives — shows final score for 2 seconds, then auto-restarts with a 5-second countdown

Controls

  • Move the puck: move your tracking object left/right in front of the camera
  • Pause: P key or the ⏸ Pause button
  • Mute: M key or the 🔊 Mute button
  • Manual restart: Space bar during game over (skips the countdown)

SETTINGS & ADJUSTMENTS

All in the HUD at top-left (minimize it with the _ button if it’s in the way):

Camera adjustments

  • Brightness / Contrast — if the room is dim or washed out
  • Sensitivity — if tracking is jumpy, lower it; if it’s not picking up movement, raise it
  • Camera Zoom — crop the tracking area (useful if the object is far from camera)

Color picker

  • Auto — samples whatever’s in the tracking square when you tap the button
  • Manual — opens a color swatch picker if auto-pick isn’t working in your lighting

Other buttons

  • Fullscreen — hides browser chrome
  • Reset High Score — red button, confirms before wiping

TIPS FOR CLASSROOMS

What to use as the tracking object

  • Best: bright green tennis ball, nerf ball, or foam ball (high contrast, easy to see)
  • Works: colored markers, pencils, erasers, index cards, your hand (if wearing a bright sleeve/glove)
  • Avoid: skin tone (too close to background), white (gets washed out), small objects (harder to track consistently)

Pick something that’s a solid, bright color that doesn’t match the walls/floor/clothes. The game tracks color blobs, so bigger and brighter = more reliable.

Lighting matters

The webcam color picker works best with even, bright lighting. Overhead fluorescents are fine. Avoid:

  • Backlighting (window behind the student)
  • Spotlights that create harsh shadows
  • Dim corners

If tracking is wonky, adjust Brightness and Contrast sliders in the HUD before re-picking the color.

Station setup

  • One device per station (Chromebook on a desk, iPad propped up, phone in a stand)
  • Camera facing the movement area — students stand/sit ~2–3 feet back
  • Camera doesn’t need to see their whole body, just the tracking object moving left/right across the frame
  • Mute it if the rubber chicken squeak gets too hype (🔊 button or M key)

Difficulty scales automatically

  • Goals drop faster as score increases
  • Skaters spawn more frequently every 50 points
  • Phones/small screens auto-scale everything smaller so it’s playable

No need to adjust difficulty manually — it ramps naturally.

Teaching moments

The game follows real stickhandling drill patterns:

  • Center Weave (goals alternate R-L-R-L) — rhythmic side-to-side control
  • Catch & Recover (wide right → stop → wide left → stop) — reach and control back

Students won’t know the names, but their movement will mirror actual hockey edge work. You can call it out if you want (“Notice how the nets are making you go wide then pull back — that’s a catch drill!”) or just let them feel it.


TROUBLESHOOTING

“The puck isn’t following my object”

  • Re-pick the color (tap “Pick Puck Color (Auto)” with the object in the tracking square)
  • Try the Manual color picker if auto isn’t working
  • Raise Sensitivity slider
  • Make sure the object is a solid, bright color

“Tracking is too jumpy”

  • Lower Sensitivity slider
  • Use a bigger tracking object (small objects create jittery blobs)
  • Improve lighting (turn on overhead lights, close blinds if backlit)

“The camera preview is too zoomed in/out”

  • Use the Camera Zoom slider — it crops the tracking area to match what you see

“Everything is too big on my phone”

  • The game auto-scales based on screen size. If it’s still too big, that’s a bug — let me know.

“Game won’t start / camera button does nothing”

  • Browser needs webcam permission. Check browser settings (usually a camera icon in the address bar).
  • Some school networks block webcam access — IT needs to whitelist the domain.

“Sound is annoying”

  • Tap 🔊 Mute or press M. Mute state saves across sessions.

easter-egg-smash

Bunny Hop — PE Game Page
Free ● Live Now 📷 Webcam Game 💪 Exercise Prompts

Bunny Hop 🐰

A movement-station jumping game where students become a bunny, timing squat jumps to leap over rolling Easter eggs. Land on top of an egg and it cracks open — revealing a movement challenge to complete before hopping back in. Three lives, escalating speed, and a full-body squat-jump mechanic make this a go-to station for active breaks and PE rotations.

🦵
Lower Body Power
Reaction Time
🧍
Balance
💪
Fitness Challenges
🧠
Decision Making

How to Play

  • 💻 Open the game in any browser — no install needed
  • 📷 Click Webcam Jump or use spacebar / screen tap
  • 🧍 Stand still for 2 seconds so the game calibrates to your height
  • 🐰 Squat deep and spring up to hop over eggs rolling from the right
  • 🥚 Land on top of an egg to crack it open for a bonus exercise
  • 💥 Getting hit by an egg on the ground costs a life — you have 3
  • ⏱ Complete the exercise challenge, then the game resumes automatically
  • 🔁 Eggs get faster as your score climbs — great for 2–5 minute rotations
Players
1 at a time
Space Needed
2 × 2 ft
Lives
♥ ♥ ♥ (3)
Exercise Prompts
10 challenges

Play Bunny Hop

Opens in a new tab — webcam ready and perfect for stations.

Gameplay Preview
Bunny Hop gameplay preview

What It Develops

  • Lower body power Each squat-to-jump rep loads the quads, glutes, and calves — repeated naturally through gameplay without feeling like exercise.
  • Reaction time & timing Students read incoming eggs, judge speed and distance, and choose exactly when to jump — building visual-motor response under pressure.
  • Body awareness & balance Controlled landings and consistent squat prep build proprioception and ground stability — especially on the bounce-back from a cracked egg.
  • Decision making under pressure Jump over the egg to stay safe, or land on it to earn a fitness challenge — a real risk-reward choice made in split seconds.
  • Fitness & movement variety Cracking an egg triggers one of 10 movement challenges — squats, push-ups, burpees, high knees, and more — seamlessly woven into gameplay.

Works On

💻 Chromebook
📱 iPad / tablet
🖥 Windows / Mac
📱 Android phone
📱 iPhone

Station Setup Tips

Place the device on a table or chair so the camera captures the student from the waist up. Mark a floor spot with tape so each student stands in the same position. Rotate every 2–3 minutes. The game works best with the camera at about chest height and the student standing 3–4 feet back — this gives the pose detection the clearest view of the squat-to-jump movement.

No login, no download — open in any modern browser. Webcam is required for full-body jump detection, but spacebar or screen tap works as a backup on any device. The exercise timer counts down automatically and resumes the game when it hits zero, so there’s no friction between rounds.

Frog Jump

Free ● Live Now 📷 Webcam Game

Frog Jump 🐸

A movement-station jumping game where students become a frog on a lily pad, timing squat jumps to catch flying bugs while dodging a predator bird. It works right in the browser with no app install needed and is perfect for quick PE stations, indoor activity breaks, or body-control challenges.

🦵
Lower Body Power
Reaction Time
🧍
Balance
🧠
Decision Making

How to Play

  • 💻 Open the game in any browser
  • 📷 Click Webcam Jump or use spacebar / screen tap
  • 🧍 Stand still for 2 seconds so the game calibrates to student height
  • 🐸 Squat and jump to catch bugs flying across the screen
  • 🐦 Watch for the predator bird — if you jump at the wrong time, game over
  • ✨ The glowing dragonfly is worth 10 bonus points
  • 🔁 Great for 2–5 minute PE station rounds
Players
1 at a time
Space Needed
2 × 2 ft
Bonus Bug
+10 pts

Play Frog Jump

Opens in a new tab — webcam ready and perfect for stations.

Gameplay Preview
Frog Jump gameplay preview

What It Develops

  • Lower body power Squat-to-jump mechanics load the quads, glutes, and calves with each repetition.
  • Reaction time & timing Students read the screen, choose the right moment, and explode upward — building visual-motor response.
  • Body awareness & balance Controlled landings and repeated squat prep build proprioception and stability.
  • Decision making under pressure The predator bird creates a risk-reward choice — jump for the bug or stay safe — similar to real sport decisions.

Works On

💻 Chromebook
📱 iPad / tablet
🖥 Windows / Mac
📱 Android phone
📱 iPhone

Station Setup Tips

Place the device on a table or chair so the camera captures the student from the waist up. Mark a floor spot with tape so each student stands in the same position. Rotate students every 2–3 minutes. It works best with the device elevated to about chest height and the student standing 3–4 feet back.

No login, no download — just open it in a modern browser. Webcam is required for full-body jump detection, but spacebar or screen tap can be used as a backup on any device.

Space Dodgers

Free ● Live Now

Space Dodgers 👾

A whole-class relay throwing game projected onto your gym wall. Students take turns in relay lines, throwing at colour-coded space invader targets falling from above. The class works together to blast as many as possible before time runs out.

🎯
Throwing
🤝
Teamwork
🏃
Fitness
🧠
Focus

How to Play

  • 💻 Open game on laptop, connect to projector
  • 🏃 Divide class into relay lines (1 ball per line)
  • ⚡ Setup takes under 5 minutes
  • 🎯 Colour-coded targets fall from top of screen
  • 🔴 Press R/B/G/Y/P/O keys when balls hit targets
  • 🏆 Class works together for a top score
  • 📋 Built-in throwing cue countdown for each throw

Play Space Dodgers

Opens in a new tab — full screen, ready to project.